Post by The DM on Mar 28, 2015 1:39:36 GMT
CHIMERAE
OVERVIEW // GENERATIONS
Generation 1: A chimera most commonly seen as combined personalities and traits of a human and animal in questioning. Showing rather animal traits with human touches often. Unable to transform to human or to animal as the fact remains that this creature, is in a constant state of animal and human, an in-between form often depicted as a monstrosity against science. This form is easily achieved and done by sadistic alchemists or rather cheap rate alchemists on creating Chimera, merely by fusing two beings without taking into account anything in specific such as sentience of the human host and done so carelessly.
→ Cannot transform.
→ Can be more than one animal.
→ Does not need to be human.
→ Cannot reproduce.
EXAMPLE: Shou Tucker's daughter (Nina)
Generation 2: The more successful variant of Chimera that are more human in appearance than animal-like, yet still have some very outward animal traits and very dominant animal abilities, still stuck in the in-between form just like Generation 1 leaning more unto the human side though. Unable to shift forms from Chimera and human's, they have the one advantage of having human sentience and are often able to use their abilities more freely. But are not exactly the most subtle and may dabble into some traits left behind by their fusion animal.
→ Cannot transform.
→ Cannot be more than one animal.
→ Cannot reproduce.
EXAMPLE: Greed's Chimera gang
Generation 3: The most human-looking and the most animal-looking Chimera of all generations. These Chimera are able to transform from human to animal-like, and to animal-like to human. Possessing a higher strength as a human yet to pull off their abilities, they need to transform into their animal form. Being very highly resilient and able to possess superhuman attributes. They are the stealthier sorts around as they can appear human and blend in with the populace, and transform when they please and will. Though their animal form is more human-looking than any others and come to stand with bi-pedal legs and have fingers much like a human's. Generation three chimerae are a byproduct of alchemy, but their ability to change into a separate chimera form comes from volatile strains of DNA. As such, conservation of mass does not come into chimera transformation as if it were alchemy, but there are still limits to be reasonable. The larger the form, the longer it will take to transform.
→ Can transform, (but they cannot drastically change their mass. For example, a person cannot transform into a mouse and crawl under a door or change their height to beyond a reasonable limit).
→ Cannot be more than one animal.
→ Cannot reproduce.
EXAMPLE: Kimblee's Chimera soldiers.
Generation 4: The Chimera that are fused with animals, but without the need to transform. They are able to use the animal abilities at will in their human form, and are formidable for it. These are the rarer Chimera around. In fact, possessing the strength of the animal they are fused with, and able to pull off superhuman feats in their human form. Animal forms tend to be rarely used as much of their actions they can pull off can be achieved in human form. Generation tfour chimerae are a byproduct of alchemy, but their ability to change into a separate chimera form comes from volatile strains of DNA. As such, conservation of mass does not come into chimera transformation as if it were alchemy, but there are still limits to be reasonable. The larger the form, the longer it will take to transform.
→ Can transform, (but they cannot drastically change their mass. For example, a person cannot transform into a mouse and crawl under a door or change their height to beyond a reasonable limit).
→ Can be more than one animal.
→ Cannot reproduce.
EXAMPLE: --
Generation 5: The ultimate Chimera generation. They are more of enhanced humans than in fact fused with animals as they are infused with specific animal traits, not combined completely with another animal. Made so to be superhuman capable (only with specific animals) to regenerate, see far, spit poison, breathe underwater, sniff the vaguest of scents, etc. Being the most complex Chimera to engineer, they are alchemically tuned so to have precision in their making, as they can merely use their animal-like abilities with no capability of transforming. They are humans with enhancements made to make them ultimate beings, a next scale in evolution to be sculpted and designed as others see fit.
→ Cannot transform.
→ Cannot be more than one animal.
→ Cannot reproduce.
EXAMPLE: --
Generation 6: They thought the Chimera generation had ended at 5. They were wrong. Through Doctor Robbert’s and Clay’s experiments and research they had figured out how to implant the genetic DNA plasmids of animals into fertilised egg cells prior to blasting with intense stem cell therapy. Just as potent and strong (if not stronger) than the Generation 5 chimerae, there is only a slim chance of the baby's and mother's survival. They do not have capabilities to transform, as only extracts of a certain part of the DNA is implanted, for example, an elephant’s strength.
→ Cannot transform.
→ Can be multiple animals. (However, the more animals put into fetus the more chance of failure).
→ Can reproduce.
EXAMPLE: Hilda Havoc-Masu, Gluttony
→ Cannot transform.
→ Can be more than one animal.
→ Does not need to be human.
→ Cannot reproduce.
EXAMPLE: Shou Tucker's daughter (Nina)
Generation 2: The more successful variant of Chimera that are more human in appearance than animal-like, yet still have some very outward animal traits and very dominant animal abilities, still stuck in the in-between form just like Generation 1 leaning more unto the human side though. Unable to shift forms from Chimera and human's, they have the one advantage of having human sentience and are often able to use their abilities more freely. But are not exactly the most subtle and may dabble into some traits left behind by their fusion animal.
→ Cannot transform.
→ Cannot be more than one animal.
→ Cannot reproduce.
EXAMPLE: Greed's Chimera gang
Generation 3: The most human-looking and the most animal-looking Chimera of all generations. These Chimera are able to transform from human to animal-like, and to animal-like to human. Possessing a higher strength as a human yet to pull off their abilities, they need to transform into their animal form. Being very highly resilient and able to possess superhuman attributes. They are the stealthier sorts around as they can appear human and blend in with the populace, and transform when they please and will. Though their animal form is more human-looking than any others and come to stand with bi-pedal legs and have fingers much like a human's. Generation three chimerae are a byproduct of alchemy, but their ability to change into a separate chimera form comes from volatile strains of DNA. As such, conservation of mass does not come into chimera transformation as if it were alchemy, but there are still limits to be reasonable. The larger the form, the longer it will take to transform.
→ Can transform, (but they cannot drastically change their mass. For example, a person cannot transform into a mouse and crawl under a door or change their height to beyond a reasonable limit).
→ Cannot be more than one animal.
→ Cannot reproduce.
EXAMPLE: Kimblee's Chimera soldiers.
Generation 4: The Chimera that are fused with animals, but without the need to transform. They are able to use the animal abilities at will in their human form, and are formidable for it. These are the rarer Chimera around. In fact, possessing the strength of the animal they are fused with, and able to pull off superhuman feats in their human form. Animal forms tend to be rarely used as much of their actions they can pull off can be achieved in human form. Generation tfour chimerae are a byproduct of alchemy, but their ability to change into a separate chimera form comes from volatile strains of DNA. As such, conservation of mass does not come into chimera transformation as if it were alchemy, but there are still limits to be reasonable. The larger the form, the longer it will take to transform.
→ Can transform, (but they cannot drastically change their mass. For example, a person cannot transform into a mouse and crawl under a door or change their height to beyond a reasonable limit).
→ Can be more than one animal.
→ Cannot reproduce.
EXAMPLE: --
Generation 5: The ultimate Chimera generation. They are more of enhanced humans than in fact fused with animals as they are infused with specific animal traits, not combined completely with another animal. Made so to be superhuman capable (only with specific animals) to regenerate, see far, spit poison, breathe underwater, sniff the vaguest of scents, etc. Being the most complex Chimera to engineer, they are alchemically tuned so to have precision in their making, as they can merely use their animal-like abilities with no capability of transforming. They are humans with enhancements made to make them ultimate beings, a next scale in evolution to be sculpted and designed as others see fit.
→ Cannot transform.
→ Cannot be more than one animal.
→ Cannot reproduce.
EXAMPLE: --
Generation 6: They thought the Chimera generation had ended at 5. They were wrong. Through Doctor Robbert’s and Clay’s experiments and research they had figured out how to implant the genetic DNA plasmids of animals into fertilised egg cells prior to blasting with intense stem cell therapy. Just as potent and strong (if not stronger) than the Generation 5 chimerae, there is only a slim chance of the baby's and mother's survival. They do not have capabilities to transform, as only extracts of a certain part of the DNA is implanted, for example, an elephant’s strength.
→ Cannot transform.
→ Can be multiple animals. (However, the more animals put into fetus the more chance of failure).
→ Can reproduce.
EXAMPLE: Hilda Havoc-Masu, Gluttony