Post by The DM on Mar 28, 2015 1:54:55 GMT
ABILITIES
TIERS & DISCIPLINES
For those of you who are new to MDA, welcome -- and for those old members returning, welcome back. You may remember MDA once had a Level system. This has been abolished in favour of a more modular and versatile 'Tiers' system I'll now explain.
Your IC posts (which is your post count in entirety, as OOC posts don't count) measure your character's experience. For every 25 posts you get, you will gain a "Discipline Point", or "Point" for short. These can be used to compound your character's arsenal, be it Alchemy, Alkahestry, Chimeric Modifications, or otherwise.
When starting out, every character receives one "Discipline" which starts at "Tier One". A Discipline is simply one specific martial form of one's particular ability; a signature form or manifestation of your character's alchemic ability, perhaps; or if they're a militant, perhaps a series of techniques in their form of martial or ranged combat for their Specializations (the Militant/Civilian ability field). Let's use a classic FMA example:
EG: When he first joins, Roy Mustang starts with one singular Discipline -- Flame Alchemy -- at Tier One.
Once you receive a Discipline Point, you may choose to do one of two things. You could purchase a new Discipline, which will in itself start again at Tier One, perhaps helping you close in on your goal to be a jack-of-all-trades -- or, you could Specialise.
Specialisation is, on paper, the increase of a Discipline's Tier. Each Discipline has a Tier which measures its relative power; these range from one to ten to give a fairly binary scale and a rough estimation (see the third post in this thread for further information). Obviously their efficacy does vary dependent upon situational variables and other such things. However, when you specialise, and expend your Discipline Point, you also gain the ability to add a little more to your ability.
EG: In spending his first Discipline Point, Roy Mustang raises his Flame Alchemy to Tier Two. He also adds a Continual Combustion effect, allowing him to maintain continuously burning streams of fire, instead of just fireballs.
Your IC posts (which is your post count in entirety, as OOC posts don't count) measure your character's experience. For every 25 posts you get, you will gain a "Discipline Point", or "Point" for short. These can be used to compound your character's arsenal, be it Alchemy, Alkahestry, Chimeric Modifications, or otherwise.
When starting out, every character receives one "Discipline" which starts at "Tier One". A Discipline is simply one specific martial form of one's particular ability; a signature form or manifestation of your character's alchemic ability, perhaps; or if they're a militant, perhaps a series of techniques in their form of martial or ranged combat for their Specializations (the Militant/Civilian ability field). Let's use a classic FMA example:
EG: When he first joins, Roy Mustang starts with one singular Discipline -- Flame Alchemy -- at Tier One.
Once you receive a Discipline Point, you may choose to do one of two things. You could purchase a new Discipline, which will in itself start again at Tier One, perhaps helping you close in on your goal to be a jack-of-all-trades -- or, you could Specialise.
Specialisation is, on paper, the increase of a Discipline's Tier. Each Discipline has a Tier which measures its relative power; these range from one to ten to give a fairly binary scale and a rough estimation (see the third post in this thread for further information). Obviously their efficacy does vary dependent upon situational variables and other such things. However, when you specialise, and expend your Discipline Point, you also gain the ability to add a little more to your ability.
EG: In spending his first Discipline Point, Roy Mustang raises his Flame Alchemy to Tier Two. He also adds a Continual Combustion effect, allowing him to maintain continuously burning streams of fire, instead of just fireballs.