Post by Sloth on Apr 8, 2015 15:07:14 GMT
Homunculus
Sloth
"I like the word 'indolence'. It makes my laziness seem classy."
- Bernard Williams
- Bernard Williams
FULL NAME:
→ Sloth the Indolent.
→ Acedia.
→ Pierce Messerschmitt-Shakespeare.
AGE:
→ Officially, 36 years old.
→ Truthfully, his age is not actual to his true chronology.
RACE:
→ Pure Homunculus.
SEX:
→ Male.
BIRTH PLACE:
→ Officially from Western Amestris, from a village that was burnt down with no survivors save him, which makes confirmation that he was truly from there unlikely to be researched. Truthfully though, he is a Homunculi creation.
NATIONALITY:
→ Strangely enough Amestrian, with some speculation he has Ishvallan heritage, even though Shakespeare remarks he is merely tanned, and his eyes are merely a corneal deficiency. Sometimes mistaken for an Esparian-Ishvallan mongrel.
DATE OF BIRTH:
→ Officially November 5th. Truthfully, he doesn't care about when he truly was born.
→ Sloth the Indolent.
→ Acedia.
→ Pierce Messerschmitt-Shakespeare.
AGE:
→ Officially, 36 years old.
→ Truthfully, his age is not actual to his true chronology.
RACE:
→ Pure Homunculus.
SEX:
→ Male.
BIRTH PLACE:
→ Officially from Western Amestris, from a village that was burnt down with no survivors save him, which makes confirmation that he was truly from there unlikely to be researched. Truthfully though, he is a Homunculi creation.
NATIONALITY:
→ Strangely enough Amestrian, with some speculation he has Ishvallan heritage, even though Shakespeare remarks he is merely tanned, and his eyes are merely a corneal deficiency. Sometimes mistaken for an Esparian-Ishvallan mongrel.
DATE OF BIRTH:
→ Officially November 5th. Truthfully, he doesn't care about when he truly was born.
PICTURE:
HEIGHT:
→ 6'1" feet.
WEIGHT:
→ 631 pounds.
DESCRIPTION:
→ Pierce is deceptive for his appearance, what with weighing very heavily inspite of his lighter appearance. Also seems to have some distinct features seen on Ishvallans and Esparians, except his facial structures belong to neither groups, in fact, one would say he is a Caucasian Amestrian male given tanner skin, and red eyes. Potentially a mongrel of all three, when he has none of those two latter bloodlines.
His eyes are crimson red, bulged out and bloodshot with reddish veins, and greyish schlera. His jaw is chiseled into a butt-like shape, which adds rawness to his appearance, with a dark shade that is his stubble all across his cheeks, and jaws, largely unprofessional in that regard. He has hair that reaches down to his ears, with some at the back of his neck. His sideburns being singularly knotted. Overall, he gets away with these citing 'cultural reasons'. Cultural reasons from where? He'd cite his village. That village which was burnt down, that was remote enough no outsiders knew about save for passing by? The very same.
He does seem to have a part of his features being permanent being a scar across his cheeks, which in fact was nothing inflicted on him, so much as something he was created with. Perhaps to defy the cliché that one way to spot a Homunculi, was to notice the sheer wrong perfections that mocks the imperfect humans to be the evidence? The reasons being unknown, it's right there, and it's stuck on his left cheek, and there is nothing he could do about it, regeneration be damned.
His body on the other hand is quite mesomorphic in build, muscular with some faded lines that denotes his definition, albeit with fat, but ultimately those are all moot as his true muscular definition is many times higher than a human's. Throughout his body, he has lines of red and nodes of some sort placed around that runs throughout the outline of his body.
The way he conducts himself is rather slothfully, with each motions deliberated with a sense of lazy swagger, not putting effort into so much as movements or even walking, instead, shuffling his feet along that makes a distinct shuffle-sound, making it apparent it's him. He also doesn't exert as much strength into carrying anything, which coincidentally enough for him, is equivalent to a human gripping something adequately, not that he notices. He tends to walk with a slouch. His voice is also constantly exasperated, an exhalation whenever he enunciates his vowels from his deep, guttural voice that seems to be laced with low pitch, and a nasal quality to it.
He wears a red uniform of an Amestrian member of their armed forces, denoting his status as a member of Intelligence Division. Wearing an officer's cap, a button up jacket complete with his ranks embedded on his shoulder straps, with a belt worn over said jacket by the waist. Underneath, he has suspenders to hold up his pants worn over his black T-shirt. His pants on the other hand is also black, with red outlines, and many pockets. Ultimately a uniform that shows his rank and occupation. Also has black gloves on, either he is very edgy, or he needs something to keep his hands warm.
Wears a perpetual frown on his face, indicative of his lack of amusement, and/or cynicism.
HEIGHT:
→ 6'1" feet.
WEIGHT:
→ 631 pounds.
DESCRIPTION:
→ Pierce is deceptive for his appearance, what with weighing very heavily inspite of his lighter appearance. Also seems to have some distinct features seen on Ishvallans and Esparians, except his facial structures belong to neither groups, in fact, one would say he is a Caucasian Amestrian male given tanner skin, and red eyes. Potentially a mongrel of all three, when he has none of those two latter bloodlines.
His eyes are crimson red, bulged out and bloodshot with reddish veins, and greyish schlera. His jaw is chiseled into a butt-like shape, which adds rawness to his appearance, with a dark shade that is his stubble all across his cheeks, and jaws, largely unprofessional in that regard. He has hair that reaches down to his ears, with some at the back of his neck. His sideburns being singularly knotted. Overall, he gets away with these citing 'cultural reasons'. Cultural reasons from where? He'd cite his village. That village which was burnt down, that was remote enough no outsiders knew about save for passing by? The very same.
He does seem to have a part of his features being permanent being a scar across his cheeks, which in fact was nothing inflicted on him, so much as something he was created with. Perhaps to defy the cliché that one way to spot a Homunculi, was to notice the sheer wrong perfections that mocks the imperfect humans to be the evidence? The reasons being unknown, it's right there, and it's stuck on his left cheek, and there is nothing he could do about it, regeneration be damned.
His body on the other hand is quite mesomorphic in build, muscular with some faded lines that denotes his definition, albeit with fat, but ultimately those are all moot as his true muscular definition is many times higher than a human's. Throughout his body, he has lines of red and nodes of some sort placed around that runs throughout the outline of his body.
The way he conducts himself is rather slothfully, with each motions deliberated with a sense of lazy swagger, not putting effort into so much as movements or even walking, instead, shuffling his feet along that makes a distinct shuffle-sound, making it apparent it's him. He also doesn't exert as much strength into carrying anything, which coincidentally enough for him, is equivalent to a human gripping something adequately, not that he notices. He tends to walk with a slouch. His voice is also constantly exasperated, an exhalation whenever he enunciates his vowels from his deep, guttural voice that seems to be laced with low pitch, and a nasal quality to it.
He wears a red uniform of an Amestrian member of their armed forces, denoting his status as a member of Intelligence Division. Wearing an officer's cap, a button up jacket complete with his ranks embedded on his shoulder straps, with a belt worn over said jacket by the waist. Underneath, he has suspenders to hold up his pants worn over his black T-shirt. His pants on the other hand is also black, with red outlines, and many pockets. Ultimately a uniform that shows his rank and occupation. Also has black gloves on, either he is very edgy, or he needs something to keep his hands warm.
Wears a perpetual frown on his face, indicative of his lack of amusement, and/or cynicism.
PERSONALITY:
→ The quest to be ultimately lazy seems to define Sloth throughout, who knows why? Perhaps it has to do with the name? Whomever doesn't figure that bit out must be quite blind, or dumb to not tell, but either ways, he does NOT like to work at all. Exerting himself only as much as necessary, to get something over with, and actually getting the job done, so he can go back to being lazy, wasting his sheer potential on some cheap thrill of inactivity. This in a way stagnated his morality and care for the world to a point of apathy, as it seems his ethics revolves around doing whatever is necessary to be over with a task, if he is assed to do it, so that it won't bother him next time he spends his day as a couch potato.
In a way, this can be mistaken for patience, when it's merely a lack of care. That lack of care makes him quite ruthless, in that there are no barriers to restrict him, given his extremely simple modus operandi of taking only the least amount of steps necessary to confront a problem. Civilians and all other restrictors are only there if someone makes an exception to that, which exception having to be connected to Sloth's own mentality for him to go out of his way in the first place.
Though on the rare occasions he DOES get active, is due to stimuli that inspires him with a sense of mirth, or alternatively, coloring Sloth angry. Both of which are many, and varied, which makes the Homunculus a very petty man. Not that he'd go out of his way to kill humans merely because he hates them, but he WOULD ignore his nature temporarily if it means either A) someone interrupted him from watching his favorite shows, or B) some other small shit that he'd care about got obstructed, interrupted, eradicated, or stopped. As for C) in cases of boredom where monotony does not alleviate him is another manner of thing to convince him into action. He's not exactly the most inspired of individuals after all, with his cunning measured on the sole measure of expediency as the one qualifying variable in his plots.
His potential is vast, and the things he could've achieved even more so could've been done easily by Sloth, but sadly due to his nature, he never measures up or achieved much of the things he could have, due to his indolence and apathy. The wasted potential, the fuel left unburnt. That's who Sloth is, what achievements he even did in his life either being at the behest of others, coincidental, or merely circumstantial.
Though there were times he has embarked on inspired activities when his hobbies were threatened, or for something extremely petty in the grand scale of things, that one would wonder if he would put the same efforts in other things, perhaps he could've done so much more for a society he doesn't care about. Even more paradoxically in regards to Sloth, that he has worked hard so he doesn't have to work hard, undergoing the extra effort just to stay out of hard work. An irony he does not appreciate, nor realize.
LOVE:
→ Laziness.
→ The show Knight Rider.
→ Smoking tobacco.
→ Smoking marijuana.
→ Smoking things you aren't supposed to smoke.
→ Drinking alcohol.
→ A day spent achieving nothing.
→ Tea.
→ Sedatives.
→ Sour food.
→ Sailing.
→ Chewing glass.
→ Long walks.
HATE:
→ Busy days.
→ Humanity.
→ Being active.
→ Fat people.
→ Whales.
→ Complications.
→ Body Builders.
→ Chevy Chase.
→ Corporal Ferris Bueller.
→ Work.
→ Mondays.
→ Mystics.
→ Alchemists.
→ Alkahestrists.
→ Xing and the Xingese.
→ Acrobats.
→ Resistance.
→ Friction.
→ Star Wars.
→ Corporations.
→ Paparazzi.
→ Hollywood.
→ Cyborgs.
→ Chimera.
→ Vests.
→ Sugar vampires.
→ Vans.
→ Cops.
→ Planes.
→ Horses.
→ Students.
→ Teachers.
→ You.
→ Losers.
→ Ethics.
→ Limitations.
→ Ceremony.
→ Kids.
→ Children.
→ Pubescent entities.
→ Anything infantile.
→ Institutions.
→ Enterprises.
→ The government.
→ Leaders of governments.
→ Kermit the Frog.
→ Alligators.
→ Barney the Dinosaur.
→ Space.
→ The Moon.
→ Vodka.
→ Fireworks.
→ Dying.
→ Pie.
ALIGNMENT:
→ Neutral Evil.
STRENGTHS:
→ Enhanced Durability: Not to a point that his predecessor and original Sloth had, Shakespeare can reliably tank through bullets fired from pistols as they'd bounce from his skin, but nothing calibered with rifle rounds or anything of that absurd velocity.
→ Super Strength: Easily capable of lifting 10 tons, Sloth's fists can cave in steel with but a thwack, though this comes with its own hurdles of problems. such as leverage points.
→ Peak Physical Conditioning: And by no means a part of his own training regimen, which is almost non-existent. Sloth's physique and non-enhanced attributes that are physical are at the very peak of it all. Either flattery was to be endowed on his own make, or his creator's, there is no difference.
→ Unstupid: Even though he is lazy, Sloth is by no means dull in mind. Time to not act is time spent in withdrawn and unintentional analysis of the situation, leaving him sharp to the nuances around him, whether he wants to or not. He has a penchant for noting many details that others would ignore.
→ Gestalt Experience: Sloth's core make up of his existence is an inverse of a hive mind, as many control the one, the hydra headed memories which compose his existence gives sway to his memories, and core experiences, whilst distinguishing from one another with enough separation to be known as not the 'true' memory in the sense of who Sloth is. He merely knows things, and knows that they aren't truly his own, but a core embodiment of the souls boiling in his very being.
→ Well-Rounded: Whether with gun, sword, knife, spear, or between the two, melee and ranged, including a helicopter, Sloth can generally perform competently with the tools he has, and it's not because he was brow beaten those things into his head when in training, nope. No siree, he isn't THAT lazy. (In truth, it's true, he really was that lazy, that had he not joined the military, he wouldn't have bothered to acquaint himself with those tools in the first place.)
WEAKNESSES:
→ Slow Regeneration: Compared to other Homunculi, his regeneration goes at a snail's pace, finding a harder time regenerating larger wounds, as opposed to smaller ones.
→ Lazy: Sloth seems not to find much inspiration to perform the goals of his true allegiances unless told to do so.
→ Prejudiced: And he makes that apparent. Not to be expected to do diplomatic functions.
→ Unethical: Outrage can be easily caused with his lack of concern for morality or any codes of such.
→ Indulgent Wastrel: Seems to know little limits when indulging in his hedonism. His finances have been in danger several times since, that were he not a Colonel, he would have no home.
→ Cruel: If it means that he won't have to bother with a person again, or be embarked in an activity relating to such incident, he would happily slaughter an entire village of baby seals to never have to be riled up with such a situation again. Likewise his cruelty extends even further than that, as he seems not to care much for the consequences of such.
→ Irresponsible: His tendency to push or dump his work on others is a modus operandi he uses liberally, making the excuse of rank as a way to cowtow others into following him. Insubordination is merely resistance he doesn't have tolerance for, given it is too much of a hassle to bother with.
→ Heavy: Weighing about almost half a ton is enough to buckle and keel many things under his weight, making him unsuited towards many aspects in life, such as sitting on a chair designed for lighter people, or standing on top of a wooden board which would snap under his weight.
→ Murderously Mad: Only towards Corporal Ferris Bueller. The very mention of that man tends to drive the Slothful one active with rage.
→ Alcoholic: The times one sees Sloth without a bottle of booze can be counted on one hand. Rarely he'd venture around without his devil's finery, preferring to dull his better judgement, which is almost non-existent, to even less existent points.
→ Petty: Woe betide anyone that somehow draws Sloth's ire, as he is known to keep grudges inside him for a long time. One of the few things that riles him up to activity, as he patiently (or lazily) waits for an opportunity (more like lazily waits) to come by, so he can exact the most disproportionate retribution to said slights, before promptly forgetting about it existing in the first place, and going back to his laziness.
→ Schizophrenic tendencies: As one who is not committed to upholding any ideal, besides the very ideal of not upholding one, Sloth the Indolent does not stay consistent throughout his modus operandi, which finds him rather whimsical in many times, a consequence of his aloof nature.
→ Lack of control: When it comes to his super strength, his control over it is not as fine as one would think, which leaves many things he grips either broken, or dented, hence the handicap when it comes to the requirement of finesse when it comes to grip.
→ The quest to be ultimately lazy seems to define Sloth throughout, who knows why? Perhaps it has to do with the name? Whomever doesn't figure that bit out must be quite blind, or dumb to not tell, but either ways, he does NOT like to work at all. Exerting himself only as much as necessary, to get something over with, and actually getting the job done, so he can go back to being lazy, wasting his sheer potential on some cheap thrill of inactivity. This in a way stagnated his morality and care for the world to a point of apathy, as it seems his ethics revolves around doing whatever is necessary to be over with a task, if he is assed to do it, so that it won't bother him next time he spends his day as a couch potato.
In a way, this can be mistaken for patience, when it's merely a lack of care. That lack of care makes him quite ruthless, in that there are no barriers to restrict him, given his extremely simple modus operandi of taking only the least amount of steps necessary to confront a problem. Civilians and all other restrictors are only there if someone makes an exception to that, which exception having to be connected to Sloth's own mentality for him to go out of his way in the first place.
Though on the rare occasions he DOES get active, is due to stimuli that inspires him with a sense of mirth, or alternatively, coloring Sloth angry. Both of which are many, and varied, which makes the Homunculus a very petty man. Not that he'd go out of his way to kill humans merely because he hates them, but he WOULD ignore his nature temporarily if it means either A) someone interrupted him from watching his favorite shows, or B) some other small shit that he'd care about got obstructed, interrupted, eradicated, or stopped. As for C) in cases of boredom where monotony does not alleviate him is another manner of thing to convince him into action. He's not exactly the most inspired of individuals after all, with his cunning measured on the sole measure of expediency as the one qualifying variable in his plots.
His potential is vast, and the things he could've achieved even more so could've been done easily by Sloth, but sadly due to his nature, he never measures up or achieved much of the things he could have, due to his indolence and apathy. The wasted potential, the fuel left unburnt. That's who Sloth is, what achievements he even did in his life either being at the behest of others, coincidental, or merely circumstantial.
Though there were times he has embarked on inspired activities when his hobbies were threatened, or for something extremely petty in the grand scale of things, that one would wonder if he would put the same efforts in other things, perhaps he could've done so much more for a society he doesn't care about. Even more paradoxically in regards to Sloth, that he has worked hard so he doesn't have to work hard, undergoing the extra effort just to stay out of hard work. An irony he does not appreciate, nor realize.
LOVE:
→ Laziness.
→ The show Knight Rider.
→ Smoking tobacco.
→ Smoking marijuana.
→ Smoking things you aren't supposed to smoke.
→ Drinking alcohol.
→ A day spent achieving nothing.
→ Tea.
→ Sedatives.
→ Sour food.
→ Sailing.
→ Chewing glass.
→ Long walks.
HATE:
→ Busy days.
→ Humanity.
→ Being active.
→ Fat people.
→ Whales.
→ Complications.
→ Body Builders.
→ Chevy Chase.
→ Corporal Ferris Bueller.
→ Work.
→ Mondays.
→ Mystics.
→ Alchemists.
→ Alkahestrists.
→ Xing and the Xingese.
→ Acrobats.
→ Resistance.
→ Friction.
→ Star Wars.
→ Corporations.
→ Paparazzi.
→ Hollywood.
→ Cyborgs.
→ Chimera.
→ Vests.
→ Sugar vampires.
→ Vans.
→ Cops.
→ Planes.
→ Horses.
→ Students.
→ Teachers.
→ You.
→ Losers.
→ Ethics.
→ Limitations.
→ Ceremony.
→ Kids.
→ Children.
→ Pubescent entities.
→ Anything infantile.
→ Institutions.
→ Enterprises.
→ The government.
→ Leaders of governments.
→ Kermit the Frog.
→ Alligators.
→ Barney the Dinosaur.
→ Space.
→ The Moon.
→ Vodka.
→ Fireworks.
→ Dying.
→ Pie.
ALIGNMENT:
→ Neutral Evil.
STRENGTHS:
→ Enhanced Durability: Not to a point that his predecessor and original Sloth had, Shakespeare can reliably tank through bullets fired from pistols as they'd bounce from his skin, but nothing calibered with rifle rounds or anything of that absurd velocity.
→ Super Strength: Easily capable of lifting 10 tons, Sloth's fists can cave in steel with but a thwack, though this comes with its own hurdles of problems. such as leverage points.
→ Peak Physical Conditioning: And by no means a part of his own training regimen, which is almost non-existent. Sloth's physique and non-enhanced attributes that are physical are at the very peak of it all. Either flattery was to be endowed on his own make, or his creator's, there is no difference.
→ Unstupid: Even though he is lazy, Sloth is by no means dull in mind. Time to not act is time spent in withdrawn and unintentional analysis of the situation, leaving him sharp to the nuances around him, whether he wants to or not. He has a penchant for noting many details that others would ignore.
→ Gestalt Experience: Sloth's core make up of his existence is an inverse of a hive mind, as many control the one, the hydra headed memories which compose his existence gives sway to his memories, and core experiences, whilst distinguishing from one another with enough separation to be known as not the 'true' memory in the sense of who Sloth is. He merely knows things, and knows that they aren't truly his own, but a core embodiment of the souls boiling in his very being.
→ Well-Rounded: Whether with gun, sword, knife, spear, or between the two, melee and ranged, including a helicopter, Sloth can generally perform competently with the tools he has, and it's not because he was brow beaten those things into his head when in training, nope. No siree, he isn't THAT lazy. (In truth, it's true, he really was that lazy, that had he not joined the military, he wouldn't have bothered to acquaint himself with those tools in the first place.)
WEAKNESSES:
→ Slow Regeneration: Compared to other Homunculi, his regeneration goes at a snail's pace, finding a harder time regenerating larger wounds, as opposed to smaller ones.
→ Lazy: Sloth seems not to find much inspiration to perform the goals of his true allegiances unless told to do so.
→ Prejudiced: And he makes that apparent. Not to be expected to do diplomatic functions.
→ Unethical: Outrage can be easily caused with his lack of concern for morality or any codes of such.
→ Indulgent Wastrel: Seems to know little limits when indulging in his hedonism. His finances have been in danger several times since, that were he not a Colonel, he would have no home.
→ Cruel: If it means that he won't have to bother with a person again, or be embarked in an activity relating to such incident, he would happily slaughter an entire village of baby seals to never have to be riled up with such a situation again. Likewise his cruelty extends even further than that, as he seems not to care much for the consequences of such.
→ Irresponsible: His tendency to push or dump his work on others is a modus operandi he uses liberally, making the excuse of rank as a way to cowtow others into following him. Insubordination is merely resistance he doesn't have tolerance for, given it is too much of a hassle to bother with.
→ Heavy: Weighing about almost half a ton is enough to buckle and keel many things under his weight, making him unsuited towards many aspects in life, such as sitting on a chair designed for lighter people, or standing on top of a wooden board which would snap under his weight.
→ Murderously Mad: Only towards Corporal Ferris Bueller. The very mention of that man tends to drive the Slothful one active with rage.
→ Alcoholic: The times one sees Sloth without a bottle of booze can be counted on one hand. Rarely he'd venture around without his devil's finery, preferring to dull his better judgement, which is almost non-existent, to even less existent points.
→ Petty: Woe betide anyone that somehow draws Sloth's ire, as he is known to keep grudges inside him for a long time. One of the few things that riles him up to activity, as he patiently (or lazily) waits for an opportunity (more like lazily waits) to come by, so he can exact the most disproportionate retribution to said slights, before promptly forgetting about it existing in the first place, and going back to his laziness.
→ Schizophrenic tendencies: As one who is not committed to upholding any ideal, besides the very ideal of not upholding one, Sloth the Indolent does not stay consistent throughout his modus operandi, which finds him rather whimsical in many times, a consequence of his aloof nature.
→ Lack of control: When it comes to his super strength, his control over it is not as fine as one would think, which leaves many things he grips either broken, or dented, hence the handicap when it comes to the requirement of finesse when it comes to grip.
HISTORY:
→ Colonel Pierce, war hero and Colonel of the Intelligence Division, has not always come to his spot through a most fruity circumstance, but rather, out of sheer circumstances that somehow garnered him a spot light he did not want, in a posting that would've seen him doing perhaps nothing, instead, pit him into a place of the most common fighting. For reasons unknown, he had joined the military, performing their duties after undergoing training, very very loosely. His past was vague at most, and he preferred to remain obscure.
Alas, his wishes were unfounded, when he was deployed into the front lines, whilst at first, in the air force rather than the Intelligence Division, has come to face the worst of the fighting in clandestine operations, against enemies within and without Amestria, in a time where chaos was most rampant, and stabilization was wobbly. Having in many terms, achieved what was suicidal, thought to have been assignments where fatality ratings were high, only to come out time and time again. Seen as either lucky, or skilled, which has won him accolades in the conclusion of the conflict, and even a nice promotion where he requested a nice, cushy spot over at Intelligence Division.
Little did anyone know though, Colonel Pierce was a Homunculus, a pure one at that, formed out of a fusion of souls, and the leftovers from the previous Sloth, creating him into a culmination of all experiences into one. Acting under orders from another organization, that in spite of his allegiance, functioned under the ideal that he wouldn't do much but manage, and not act, in spite of the incredible feats he pulled out of his ass all in the name of getting something over with, and sleeping it off the next day.
One has to wonder why he would choose the labour intensive job of the military, as opposed to something white collared, but points would go to speculation that he is merely there at the behest of another, that had he not been ordered, possibly, by a certain someone, he would've spent his life as a shut in NEET doing absolutely nothing of value, and contributing nothing despite the nature he harbors supreme.
Nowadays, Sloth spends his days lazily toiling away his vocation, driving up budget and funding for Intelligence, and having the odd 'mysteriously' picked targets or two killed every now and then by the operatives at his beck and call, all in the name of 'security'. Content to being hidden and illusive, and out of attention, handicapped by the status he has as a hero of sorts. There could've been worse assignments, but he is quite pleased with himself, and what he has done, as he awaits the finality of his career, and the conclusive finish to him going his own way. After all, a few more years, and many will start to wonder why he looks comparatively youthful, not a day changed. That, and he is regretting every single day of being given the military posting. Certainly, it is comparatively relaxing compared to his previous spot as an Air Force infantry regiment, but it is STILL the military, and he still has to file away paperworks in time that could be spent sleeping.
→ Colonel Pierce, war hero and Colonel of the Intelligence Division, has not always come to his spot through a most fruity circumstance, but rather, out of sheer circumstances that somehow garnered him a spot light he did not want, in a posting that would've seen him doing perhaps nothing, instead, pit him into a place of the most common fighting. For reasons unknown, he had joined the military, performing their duties after undergoing training, very very loosely. His past was vague at most, and he preferred to remain obscure.
Alas, his wishes were unfounded, when he was deployed into the front lines, whilst at first, in the air force rather than the Intelligence Division, has come to face the worst of the fighting in clandestine operations, against enemies within and without Amestria, in a time where chaos was most rampant, and stabilization was wobbly. Having in many terms, achieved what was suicidal, thought to have been assignments where fatality ratings were high, only to come out time and time again. Seen as either lucky, or skilled, which has won him accolades in the conclusion of the conflict, and even a nice promotion where he requested a nice, cushy spot over at Intelligence Division.
Little did anyone know though, Colonel Pierce was a Homunculus, a pure one at that, formed out of a fusion of souls, and the leftovers from the previous Sloth, creating him into a culmination of all experiences into one. Acting under orders from another organization, that in spite of his allegiance, functioned under the ideal that he wouldn't do much but manage, and not act, in spite of the incredible feats he pulled out of his ass all in the name of getting something over with, and sleeping it off the next day.
One has to wonder why he would choose the labour intensive job of the military, as opposed to something white collared, but points would go to speculation that he is merely there at the behest of another, that had he not been ordered, possibly, by a certain someone, he would've spent his life as a shut in NEET doing absolutely nothing of value, and contributing nothing despite the nature he harbors supreme.
Nowadays, Sloth spends his days lazily toiling away his vocation, driving up budget and funding for Intelligence, and having the odd 'mysteriously' picked targets or two killed every now and then by the operatives at his beck and call, all in the name of 'security'. Content to being hidden and illusive, and out of attention, handicapped by the status he has as a hero of sorts. There could've been worse assignments, but he is quite pleased with himself, and what he has done, as he awaits the finality of his career, and the conclusive finish to him going his own way. After all, a few more years, and many will start to wonder why he looks comparatively youthful, not a day changed. That, and he is regretting every single day of being given the military posting. Certainly, it is comparatively relaxing compared to his previous spot as an Air Force infantry regiment, but it is STILL the military, and he still has to file away paperworks in time that could be spent sleeping.
TRIVIA:
→ Colonel Pierce has two medals for his services to the military, one is the Amestrian Silver Cross 2nd Class awarded for being involved in bringing victory to a battle, and the other is the Medal of Merit, which is customarily awarded for having participated in said battle which is seen as a victory.
→ Sloth is lazy. That's a fact.
→ It is known that Sloth's laziness comes from Acedia.
→ Sloth's laziness contributes to his apathy. The more you know.
LANGUAGES:
→ Amestrian, Cretan, Rouenian.
→ Colonel Pierce has two medals for his services to the military, one is the Amestrian Silver Cross 2nd Class awarded for being involved in bringing victory to a battle, and the other is the Medal of Merit, which is customarily awarded for having participated in said battle which is seen as a victory.
→ Sloth is lazy. That's a fact.
→ It is known that Sloth's laziness comes from Acedia.
→ Sloth's laziness contributes to his apathy. The more you know.
LANGUAGES:
→ Amestrian, Cretan, Rouenian.
ALIAS:
→ My street name is KK, but you can call me Sloth.
OTHER CHARACTERS:
→ N/A.
CREATOR'S COMMENTS:
→ You're Move, Teach DRRRRRRR.
MILITARY RANK:
→ Colonel of the Amestrian Central Intelligence Division.
FACE CLAIM:
→ My street name is KK, but you can call me Sloth.
OTHER CHARACTERS:
→ N/A.
CREATOR'S COMMENTS:
→ You're Move, Teach DRRRRRRR.
MILITARY RANK:
→ Colonel of the Amestrian Central Intelligence Division.
FACE CLAIM:
ELSWORD - edan - Sloth